developer:publisher:Microsoft Game Studios genre:strategy / platform:PC / Windows release date: World: 18 October 2005 play modes: single / multiplayermultiplayer: LAN / Internetgame language: English age requirements: 12+ | media: 3 CD suggested system requirements: Pentium 4 1.4 GHz, 512 MB RAM, graphic card 128 MB (GeForce 4 Ti4600 or better), 2 GB HDD, Windows XP. see official website
In this action adventure tale of historical fiction, players take on the role of Morgan Black and his family, struggling against the hostile wilderness and a mysterious cult that's crept in from Europe.
In a series of 24 scenarios divided into three acts, Morgan Black and his descendants help the Aztecs resist conquest by Spanish conquistadors, pit the French against the British in the French and Indian War and help Simon Bolivar lead revolutions in South America.
It's the dawn of a new age in real-time strategy (RTS) games. A brave New World is rising – a hostile yet beautiful world, filled with innovative gameplay, new strategic scenarios, eye-searing graphics and much more.
New Feature – Home Cities Players have access to their own European Home City for economic, technological and military support. Your Home City's success depends on you, with your city's improvements retained between games.
Full 3-D Graphics, Destructible Environments and More The goal of our Age of Empires III team here at Ensemble Studios wasn't just to build the best-looking graphics ever in an RTS game. It was to build the best-looking graphics in any game.
Age of Empires III gives players an amazing amount of control over their side of the battlefield.
More to command – Not only are you in command of large and diverse armies of infantry, cavalry and artillery, but also Native American warriors, mercenaries and tall ships.
Multiple formations – You can assign different formations to your army for different strengths and weaknesses, or have the game automatically choose the most appropriate formation. Examples include:
* Volley – ranged infantry, like musketeers, take turns firing at enemies ahead of them. * Charge – your soldiers walk, then run into combat. Cavalry wield sabers, and musketeers fix bayonets. This formation does tremendous damage but makes your soldiers more prone to injury. * Bombard – your soldiers protect the cannons, while the cannons shell enemy ranks. Available only when you have artillery in your army.
Battles are easier to follow – You can still command individual units. But when the units fight in formation, you'll be able to tell exactly who is winning the fight.
Real-time physics – Infantry struck by cannon fire will be thrown like rag dolls, perhaps even over a cliff and into the water. Cannonballs bounce and ricochet.
Detailed destructions – Shingles, shutters and whole towers may fly off a building and interact with the terrain, such as crashing into nearby water. This next generation effect is done on the fly so that each building always has a unique destruction, no matter how many times you see it.
Unique animations – With hundreds of unique combat animations, you'll never see the same battle twice.